The Witcher 3 Optimization Guide: Increase 60 FPS With Good Quality Gameplay

In recent years, The Witcher 3 has been among the best games. As a result of the Netflix series, the game is now more popular than ever. 

However, due to its high demands, it becomes necessary for users to optimize it well. You can optimize Witcher 3 for the best possible performance through this PC Optimization Guide.

How to Optimize Witcher 3?

In order to run the Witcher III at maximum settings, most people’s computers will probably be tested to the max. 

You can set the game to look gorgeous without setting everything to ultra unless you have an extremely powerful PC. We’ve put together a tweak guide here that’ll show you how to get the best frame rates for your gaming without sacrificing appearance. 

Graphic Settings

You can use the presets to avoid making any changes to the graphics settings. It automatically configures your graphics based on your selected settings, such as Low and Ultra.

If you choose the lowest option, it is likely that most things will be reduced.

Slowly, boosting the graphics presets will improve the game’s appearance. It would be beneficial to take a moment to review each setting before getting started.

Display Mode 

Based on your play preferences and how fast you want to play your game, this will be determined primarily by your own preferences.

You can generally return to your desktop much faster with Windowed and Borderless Windowed than with Full Screen. 

Your frame rate is not affected by either of these.

NVIDIA HairWorks

Hair and fur look better in games where this feature is enabled. It’s an exclusive feature of PCs. Using this effect, the character’s hair becomes tessellated.

Fur and hair look better with it. Despite the fact that this looks awesome, it can adversely affect performance. By turning off this setting, you can increase your FPS in the game. Changing this setting to off will increase your FPS by 15-20.

V-Sync (On/Off)

When you move your camera without using Verticle Sync, you will notice that your screen splits and tears.

In spite of the fact that you will see your frame rates significantly increase if you turn off Verticle Sync, the constant screen tearing is quite distracting. 

Try turning it on as often as possible. Having said that, depending on your monitor’s refresh rate, you may be able to turn it off without experiencing screen tearing.

Standard refresh rates for video games are 60 Hz. The Witcher III lets you pick your frame rate along with your resolution.

This is extremely useful. A 60 Hz frequency is always recommended for the best quality. It is not necessary to have more. 

It is always possible to alter the display settings on your monitor or in the NVIDIA control panel if your monitor displays more than this.

Syncing vertically consumes a great deal of processing power that can be put to better use elsewhere.

Water Quality

When you’re sitting still in the water, you can barely distinguish between low and high settings. Swimming or being on a boat are the only times when quality matters. 

When water simulation is not set too high, it is basically disabled. You won’t be able to affect the waves by being there in the first place. It’s best to set it at least to high setting. It’s worth it, forgetting what it costs in terms of performance.

Texture Quality

The texture resolution is determined by this. Most textures are blurry at low and medium settings, but there are a few exceptional textures. 

Many 2K textures are used when on high or ultra. It is not the Texture Quality setting that affects framerates, but it consumes a great deal of VRAM. 

The higher textures in many new games are not compatible with two GB cards. In The Witcher 3, texture streaming has been optimized, so this shouldn’t pose any issues.

The texture quality should be set to high when using a 2GB card. For those with more than 3 GB of VRAM, you can switch to ultra. On 2 GB cards, it may also be possible to use ultra textures. Unfortunately, you will encounter some stuttering and unmanageable texture streaming.

Nvidia HBAO+ Ambient Occlusion

When two objects or surfaces meet, contact shadows will be added. There are shadows added to a game element when a nearby object blocks the light. 

Shadows are more accurate with this setting, which boosts game realism. The performance hit is around 4 frames since this setting affects the game’s visual quality.

Number Of Background Characters

You are only allowed to view a limited number of NPCs at a time with this setting. Up to 75 is the low limit. A medium score is 100, a high score is 130, and an ultra score is 150.

Assuming you’ll never see every character on the screen at once. Thus, the low setting is all that you need.

Grass Density

With the Grass Density setting, you can adjust the degree to which nearby vegetation is lush and thick. When grass is set to a lower setting, it becomes sparse and thin.

Heavy woods and grassy plains will have an adverse effect on the atmosphere. 

Blur & Motion Blur

Casting spells or performing actions with these effects cause distortion. By activating Blur, you can add Gaussian and Radial blur to your image. 

Even though recording performance effects is inaccurate, there is little impact on performance per fight. You can enable this setting for more realism if you wish.

Foliage Visibility Range

Trees and foliage are viewed to a certain distance using this setting. Increasing the distance and quality of these objects incrementally will allow you to view them at a greater distance.

Each detail level doubles the number of trees that can be displayed at any given time. Performance level drops significantly from ultra, as you might expect.

You should avoid it. Choosing high over medium results in a loss of 5 frames per second. While your vision gets slightly longer, you will also gain greater visibility of shadows and somewhat more foliage. 

However, you are better off sticking with the medium because its performance cost is lower.

Ambient Occlusion

Objects that meet or objects that block light will have contact shadows added. This method is an older one known as SSAO.

HBAO+ is slightly better because it is newer. Shadows more naturally interact with HBAO+, so details are not over-darkened. 

You can expect a difference in frame rate of 4 fps between SSAO and HBAO+. It is recommended that you turn on HBAO+.

Chromatic Aberration

You can disable this option in the game. Clear images are ensured by this. Performance is barely affected by this setting. In addition, the hit is less than one.

Light Shafts

Nighttime post-processing is probably the most important. If the sunlight is spilled through gaps or objects, light shafts provide beautiful effects. The performance hit is nearly non-existent and it is absolutely necessary.

Detail Level

Surprisingly, it’s not a detail-level setting as its name suggests. Decal fidelity is affected by Detail Level instead.

The performance was not affected by setting it to ultra. If you are in a combat situation that is intense, you may suffer performance drops.


Your monitor is entirely responsible for this. Keeping your native resolution is always the best choice.

Depth of Field

A subtle blurred look can be obtained by using this setting. You can use this to hide the game’s low-quality or aliased parts. 

The Witcher 3 1080p players will mostly find this helpful. There is a performance hit of around 2 frames per second.


Sharpening is what this setting does, as its name suggests. You have to keep in mind that sometimes it may seem unnatural. There is a slight performance hit of half a frame.


By virtue of vignetting, the screen is darkened at the corners. The frame rate is unaffected. It is completely up to you whether to have it on or off. 

Final Words

We’ve come to the end of our PC optimization guide for Witcher 3. You can easily optimize Witcher 3 using these tips.

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He is a B.E. (Bachelor of Engineering) graduate from an esteemed university in West Bengal. Dudley area of interest is all around technologies, gaming, gadgets, and current trends in the market. This is the main reason for writing an awesome articles in this blog

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